Complete by Sunday May 01, 9:00pm.
1. Apply a light, a medium and a dark texture to particularly significant rectangular prisms within your set of 10 (to do this you will have to reconstruct the chosen prisms as individual 'components' in SketchUp ... remembering that each component can have only one texture).
Note: Remember to set the 'component axes' of all components to the same point in SketchUp (do this when you create each component); this will greatly speed up realignment when in the Sandbox2 editor. In the Sandbox2 editor hit the 'select and move' button (number 1 on the keyboard) select your object then go Modify > Align/Snap > Align to Object ... then select the object you want to align the first object to. They will snap together perfectly. Jules Cromarty goes over this in more detail in a thread called "To import partly or multi textured axonometrics into game" on the class forum
2. Continue to develop the landform, massing model and detail elements through to final resolution.
3. Use 'Fraps' to capture five images from your Crysis Wars environment and upload them to your blog. We should be able to see your custom textures in at least 3 of the images. Write short comments (36 words max!) under 3 of the images to indicate how they relate to your "ElectroLiquid Aggregation" quote.
4. Upload your Crysis Wars Levels and Objects folders to your FileFront (or similar) user page and provide a link to them from your blog.
5. Upload your final version of the 10 rectangular prisms to Google Warehouse and provide a link to it from your blog.
My final model will be using the hypothesis:
The forces of Libido and Death blend into each other as our lives move through them.
explanation: the ring walkway represents life journey, the columns represents the elements of Libido and Death, and their merging is reflected on the U shaped addition. the covered walkway still defines Death, while the open walkway still defines Libido
7 additions, 3 subtractions
the model is situated on a deserted island, with the back of the model facing a large cliff. the cliff complements the enclosed part of the structure, and keeps light from entering the back, as that back reperesents primarily Death elements.
the front of the model is half out in the water, as i intend to make an "openess" atmosphere of the front of the model, and it complements the primary Libido elements of the front.
A view from the back of the model showing 3 columns that represent imagery of Death. the wall in the background represents the merging of elements from Libido and Death, with death being its primary element.
a view from the front, with the 3 columns with imagery representing Libido. the wall on the represents the merging of elements from Libido and Death, with Libido being its primary element.
a view of the back of the structure during nighttime. attention is paid to the imagery on the wall, but the darkness on the top hints at the concentration of Death elements.
a view of the front structure during nighttime, here the lighting arragement is reversed.
this distinguishes the front from the back, by its primary elements; the front being primarily Libido, and the back being primarily Death.
a final overall view of my model. The precedence is perhaps the coliseum and its columns. The landform confines the user’s attention to the model, while complementing the themes of Death and Libido.
Files
http://www.mediafire.com/?rxjkxlt0ds6lha1
http://www.mediafire.com/?9jzaojkjz01mbjd